Call of Duty: World at War - v1.1 Patch Released
November 11, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, Downloads, First Person Shooter, Genre, Miscellaneous, Newsbits, Patches
Its kinda sad when a developer issues a patch on the same day as their game releases. Should’ve launched that PC BETA earlier, boys. If you’re planning to enlist and get Call of Duty: World at War, better download the sizzling patch and get yourself ready. The patch is relatively heavy at 300MByte and contains many obvious fixes from the BETA. Read more
Call of Duty: World at War BETA Screenshots
October 30, 2008 by Raj
Filed under Action, Adventure, BETA, Corporate, Development, Downloads, First Person Shooter, Genre, Miscellaneous, Newsbits, Screenshots
Fancy some World at War BETA screens? We got your dose right here!
Call of Duty: World at War BETA LIVE!
October 28, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, First Person Shooter, Genre, Miscellaneous, Newsbits
The multiplayer “BETA” of Call of Duty: World at War is now Live. The client weighs 850MB and you can grab the CD-Key from the official Call of Duty website.
Call of Duty: World at War - Registrations Open for PC BETA!
October 22, 2008 by Raj
Filed under Action, Adventure, BETA, Corporate, Development, Downloads, First Person Shooter, Genre, Miscellaneous, Newsbits
You read that right! The BETA registrations for Call of Duty: World at War are now open. The BETA is restricted to Call of Duty community members - so head over here to enlist and shoot other people.
Call of Duty: World at War - PC BETA Info
October 18, 2008 by Raj
Filed under Action, Adventure, BETA, Corporate, Development, Downloads, First Person Shooter, Genre, Miscellaneous, Newsbits
Info about Call of Duty: World at War BETA, directly from the horse’s mouth;
Hi everyone,
We’re rapidly approaching the PC BETA, and as such I wanted to lay out a few key features to the PC version of CoD:WW, and what ramifications it will have on the PC BETA.
First, the entire key authentication / master server paradigm is changing for the first time in a Call of Duty PC title. In CoD:WW, you will be authenticating in-game against a more global master server. This server will keep track of and maintain unique Profile names (like a screenname) which will be tied to your CD Key. So while username / passwords will not be required to play our game, you will have globally unique profile names.
Why are we doing this? Because also for the first time ever in a Call of Duty PC title, we’re bringing Friends and Invites (which are typically console staples) to the PC. So we have built-in Friends functionality. You can add friends, filter your servers by Friends (see which servers your friends are playing in), join their servers, etc. You can also invite any online friends to come join you in your current game. We didn’t want the new Squad mechanics we’ve developed to get watered down on the PC, which is ultimately why we decided to bring you Friends & Invites, and thus globally unique profile names.
Now we understand that clan tags can change frequently, and it would be obnoxious and not very user friendly to keep changing your profile name. So we’ve added in clan tag prefixes, which will show up in-game. This should allow you to take full advantage of our Friends & Invites features, and still be able to make yourself more uniquely identifiable in-game.
So what does this have to do with the BETA?
You will be required to enter a CD Key for the BETA, much like you will when you get the full game this November. These PC keys will be available to all registered users of CallOfDuty.com, including any new users who sign up after the PC BETA releases. These keys aren’t intended to limit the BETA to a certain number of players; they are here to allow you to create these unique profile names for our Friends and Invites features.
How will BETA servers work?
The PC BETA will pretty much be a limited MP distribution of our game. So you will be able to host your own servers, and GSP’s will be able to sell BETA servers and put up as many dedicated servers as they’d like. All of this will function as if it were a regular Multiplayer game. It’s important to note, that for the BETA, the dedicated server will be Windows only.
Will our XP / accounts / friends transfer over from the BETA?
No, all accounts will be deleted after the BETA, just like on the Xbox 360.
More specifics on when the BETA will be released, how it will be released, and where you’ll be receiving your keys will be made available in my next update. Rest assured, we want to get you this BETA just as badly as you want to play it, so your patience is appreciated.
Regards,
-JD
Call of Duty 7 Maybe WWII Based
October 16, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, First Person Shooter, Genre, Interview, Miscellaneous, Newsbits
In an interview with CVG, Treyarch hinted that CoD7 may go back to WWII. Here’s an excerpt;
I can’t say that there won’t ever be a WWII Call of Duty game again, but we’re glad we were able to end the war and we’re glad we’re going to support the title with lots of downloadable content
Kiefer Sutherland To Voice Act in Call of Duty: World at War
July 16, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, E3 2008, First Person Shooter, Genre, Miscellaneous, Newsbits, Press Releases
Kiefer Sutherland, notable for being “Jack Bauer” in FOX’s blockbuster series; 24 has signed up to voice act one of the main characters in Call of Duty: World at War. With Sutherland’s talent and the distinct voice, you’d be hard pressed to find a better actor for the role.
Call of Duty: World at War - E3 2008 Screenshots
July 16, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, E3 2008, First Person Shooter, Genre, Miscellaneous, Newsbits, Screenshots
Seven brand new Call of Duty: World at War screenshots. Check them out below:
More screenshots here.
No DirectX10 Support for Call of Duty: World at War
July 14, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, E3 2008, First Person Shooter, Genre, Hardware, Interview, Miscellaneous, Newsbits
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The latest Call of Duty game will once again be deprived of any DX10 goodness. According to Cesar Stastny of Treyarch:
Cesar Stastny: Maybe if there is a compelling benefit to doing so, such as new superior hardware which requires DirectX 10.
That’s quite alright, PC Gamers are now used to getting left out anyway.
Call of Duty: World at War Screenshots
June 27, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, First Person Shooter, Genre, Miscellaneous, Newsbits, Screenshots
Activision has released first Call of Duty: World at War screens. Check them out below:


