E3 2008 - Dungeon Hero - New Screenshots/Artwork

Gamecock has released new media for Dungeon Hero. Screenshots/artwork below:

Dungeon Hero provides players with a fresh take on the classic dungeon based game. The in-game world is a totally functional, living, breathing community in every way. Eat, sleep, chat, socialize, trade and travel as you would in any civilized place – after all dungeon creatures are people too! Fierce adrenaline pumping close quarters combat against a multitude of enemies drives the player deep into their heroic role. The battle system is intense with savage encounters that will leave enemies wondering where they went wrong. Dark times call for one to stand against many, will you be the one strong enough to become the Hero of the Dungeon?

Screenshots:

Dungeon_Hero_July_screens__13__copy.JPG Dungeon_Hero_July_screens__1__copy.JPG Dungeon_Hero_July_screens__21__copy.JPG Dungeon_Hero_July_screens__34__copy.JPG Dungeon_Hero_July_screens__36__copy.JPG Dungeon_Hero_July_screens__37__copy.JPG Dungeon_Hero_July_screens__42__copy.JPG Dungeon_Hero_July_screens__45__copy.JPGDungeon_Hero_July_screens__5__copy.JPG Dungeon_Hero_July_screens__7__copy.JPG Dungeon_Hero_July_screens__8__copy.jpg

Artwork:

pit_monster_painted canal_scene

The Reawakening Starts Closed Beta Testing

April 4, 2008 by Raj  
Filed under BETA, Corporate, Genre, MMORPG, Press Releases, Strategy

It’s time to get busy! The Reawakening, Swedish online game developer Lockpick Entertainment’s follow-up to last year’s acclaimed MMO debut title Dreamlords, is commencing the Closed Beta test in exclusive co-operation with FilePlanet.com, a part of the IGN Entertainment network. Read more

Sims 3 Details

March 7, 2008 by Raj  
Filed under Adventure, Preview, Sim

As we reported earlier, Sims 3 is official. Upcoming April/May issue of Games for Windows magazine has a cover story on Sims 3 (spanning 12 pages!), 1UP.com has published some details in advance about what to expect from Maxis’s latest creation. Here’s a snippet:

The biggest change to The Sims 3 is that it takes place in a wide-open, constantly changing neighborhood — a much bigger sandbox, if you will, and a much more complex simulation. The town and park you see on the cover image to the right (click to enlarge) exist in the same seamless space as your Sims’ household, and what you do outside your home now matters as much as what you do within. (Yes, previous expansion packs added out-and-about activities, but they were always separate sub-games. Here, everything’s completely integrated.) The game also sees a major shift in how Sims’ motives are handled: Individual meters indicating bladder and sleep-deprivation levels are replaced by a new system of discrete moods, the aim being to get players off the treadmill of fulfilling primal eat-sleep-pee-repeat requirements so they can focus more on, well, going out on the brand new town.

Read more