Hellgate: London Is Not Dead….Yet
July 23, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, First Person Shooter, Genre, MMORPG, Miscellaneous, Newsbits, RPG
Flagship may have lost the IP, but their overhyped MMO is still very much alive. Namco Bandai games have made an “official” annoucement by the means of a forum post:
Hello Hellgaters,
I know everyone is looking for an announcement, and we’d love to make one — but right now, many things are in flux and we don’t have all the information yet. As soon as we do, we’ll post here on the forums, on the website, and anywhere else we can find you.
In the short term, please do not worry. The game is up, the servers are not going away in the short term and any major changes to status will be communicated in advance.
I’d like to ask for your patience as we try to figure it all out and chart a new course. We value your community, your commitment, and your passion for Hellgate and we will make sure that any solution that we architect will support all of you as best as we are able.
Thanks again. We hope to have a real announcement shortly.
__________________
Zack “Ozuri” Karlsson
Sr. Director, Business Development
NAMCO BANDAI Games America, Inc.
Hellgate: London - the game itself, continues to live along. For how long, that’s anybody’s guess. But with salty responses like these, it looks as if Hellgate: London already has one foot in the grave.
Postmortem: Infinity Ward
March 13, 2008 by Raj
Filed under Action, Adventure, Corporate, First Person Shooter, Interview, Miscellaneous
The latest issue of Game Developer magazine features a cover story on the making of Call of Duty 4. Infinity Ward discusses why they switched to a modern setting as well as the bombing failure of the PC demo. Here’s a snip provided by Gamasutra:
“Call of Duty 4 was Infinity Ward’s third Call of Duty game, and as such we approached it knowing we needed to do something fresh. We don’t want to pigeonhole ourselves any more than we have to, and many members of the team came off Call of Duty 2 promising never to work on another WWII game.
We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on. As a game development experience, it seemed to go so smoothly that it was difficult to come up with five things that went wrong…
Coming off Call of Duty 2, we knew we wanted to do something different for our next game. We don’t agree with some critics who say that WWII as a genre is dead, but we couldn’t muster the same passion for the subject that we had in our first three WWII games (Call of Duty 1 and 2 and Medal of Honor: Allied Assault).
We had a few ideas that we wanted to do and eventually settled on two. One was Modern Warfare, and the other was a new project.”

