Source SDK Updated
July 10, 2008 by Raj
Filed under Corporate, Development, Digital Distribution, Downloads, Miscellaneous, Newsbits, Patches, Steam
Valve’s Source SDK has gotten an update:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
- Fixed crash in ’splitskybox.exe’
- Day of Defeat: Source now appears in the list of Orange Box games
Team Fortress 2 gets a slight update
May 3, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, Digital Distribution, Downloads, First Person Shooter, Genre, Patches, Steam

Valve has released a small update for Team Fortress 2. Restart your Steam client to begin updating.
Team Fortress 2
- Fixed Kritzkrieg client crash in particle system
- Fixed Milestone 2 and Milestone 3 achievements being given at the incorrect times
- Fixed exploit where players could drop weapons onto the ground for other players to pickup
GarageGames Releases Torque X 2.0
March 28, 2008 by Raj
Filed under Corporate, Development, Press Releases
GarageGames, the leading technology provider for independent game developers, has announced the release of Torque X 2.0. This release updates the Torque X engine for compatibility with Microsoft’s XNA 2.0 Framework and improves the engine’s performance in 3D environments. Originally launched in the summer of 2007, Torque X has gone from a 2D-only engine to a full-featured 3D game engine. It now provides chunked LOD terrain with clip map texturing, DTS Mesh Support, XNA Model Support, Torque’s custom material system, post processing, a 3D particle system, rigid body physics and collision, and built in components. Read more

