Day Of Defeat: Source Beta Update

Another update for VAVLe’s DoD: Source BETA version.

Day of Defeat: Source Beta

  • Updates to official maps to improve lighting and fix exploits
  • Fixed 4 grenade kill achievement being awarded with less than 4 kills
  • Adjusted grenade trail particle effect
  • Fixed achievement particle effect
  • Changes to smoke grenade particle effect to increase perf
  • Increased screen fade radius of smoke grenade
  • Snipers can no longer sprint while zooming their sniper rifle
  • Steam community avatar image now includes friend status

Get the update from Steam.

Team Fortress 2 - Lil’ Update Released

A small update for Team Fortress 2 that fixes things here and there.

Team Fortress 2

  • Allow Mods to set which ConVars control the sv_tags settings
  • Support custom Russian TF2 fonts
  • Particle rendering/simulation performance increase (missed from the previous update)

Source SDK Update Released

Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Enhancements

  • Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
  • Two new lighting preview modes are available in Hammer
  • Models are automatically centered when loaded in Faceposer

Bug Fixes

  • Fixed crash and corrupt configurations for users that don’t own any Orange Box games
  • Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
  • Fixed crashes in Hammer and Faceposer when HL2 is set to the active game

Known Issues

  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
  • Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
  • The Particle Editor is not presently included in the Source SDK
  • SDK shader code only included with mods built to use Half-Life 2:Episode 1