Call of Duty: World at War Details, Screenshots
June 10, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, First Person Shooter, Genre, Miscellaneous, Newsbits, Screenshots

More details about Call of Duty: World at War, scanned from the Official Xbox Magazine:
Physics Upgrades:
Treyarch has added several physics based enhancements to the CoD4 engine. Most notably, environments are more destructible. It’s possible to either burn environmental objects down, or blow them to pieces. The developer has also added in ropes, which can be used to hang up dead POWs from trees. Ofcourse, anything suspended by a rope will come crashing down with a well-aimed shot.
More details about Call of Duty: World at War and exclusive screenshots (scanned from the magazine) after the jump. Read more
Burnout: Paradise - 3 New Screenshots
June 9, 2008 by Raj
Filed under Action, Corporate, Development, Genre, Miscellaneous, Newsbits, Racing, Screenshots

Criterion Games has released 3 new screenshots for Burnout: Paradise. One screenshot also compares the in-game image quality with SSAO turned ON and OFF:
We’re just implementing Ambient Occlusion (AO).
If you’re not familiar with this term, it’s an effect that uses soft shadows to add extra depth. Enclosed spaces naturally receive less light than open spaces and look darker – that helps us to see how close objects are to each other.
Some games already use AO but most rely on artists to build this into the environment. For Burnout this would be a nightmare, because we like to smash things up and move them around a lot! For this reason, we’ve implemented a dynamic AO system that affects fast-moving and destructible objects!
Screenshots after the jump.

