Delta Force: Angel Falls - Details & Screenshots!
September 21, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, First Person Shooter, Genre, Miscellaneous, Newsbits, Screenshots

We’ve got the first details of Delta Force: Angel Falls, right from the game publisher. Not only that, but also exclusive screenshots that show the game looks….umm… average. Check them all out after the jump!
Set in the north-west region of Central America (near future in Colombia & Venezuela) “Delta Force: Angel Falls” takes the player to the rural, sparsely populated, jungle areas of this exotic locale. Avoiding the over-exposed Middle Eastern settings; the South American environment provides a premise which is naturally beautiful and full of new millennium conflicts.
The Godfather II Announced
August 8, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, Genre, Miscellaneous, Newsbits, Press Releases
EA has officially announced Godfather II. The game will be available on PC, PlayStation 3 and Xbox360.
Press Release:
Electronic Arts Inc. (NASDAQ: ERTS) and Paramount Digital Entertainment today revealed the first details of The Godfather® II videogame, the sequel to the 2007 multi-platinum hit. Inspired by the film and Mario Puzo’s Corleone family drama, The Godfather II game goes beyond the film’s story by setting players in the world of organized crime in 1960’s Florida, Cuba and New York. Read more
Romance of the Three Kingdoms XI Lands Sept 5th
August 4, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, Genre, Miscellaneous, Newsbits, Press Releases, Release Dates

Press Release:
KOEI today announced that Romance of the Three Kingdoms XI will be released across Europe on PC this September. RTK XI is the latest instalment in this award-winning strategy series but the first to be released in Europe on PC. Combining political manoeuvring with city building and tactical warfare, RTK XI is a tremendously involving experience that will appeal to PC strategists of all flavours. It will be available in stores and online from September 5.
The Romance of the Three Kingdoms XI website is now live and the playable demo can be downloaded here for free. Head to the link below to learn more about the game’s devious politics, where you get to duel directly with fellow leaders. Discover more about the ways in which you can develop your city into the capital of a thriving empire. And find out about all of the intricate details which combine to make RTK XI a genuinely epic, time devouring experience.
Devil May Cry 4 Cries Over Piracy
August 1, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, Genre, Miscellaneous, Newsbits, Piracy
You may kick evil ass in DMC games, but it seems like sales are kicking DMC4’s ass as well. The game is doing not-so-well in sales as told by Capcom themselves. DMC4 has been pirated like hell.
I’m not sure about how Capcom in general feels but It’s not doing as well as I would like in the US at retail. It’s such a good version and it really deserves better sales. I know it’s getting pirated to hell and back (it was up on torrents literally the day it shipped).
I certainly have pushed for digital distribution on the title (globally, I’m responsible for all DD deals) but Capcom Japan so far has not allowed it.
Steam Client Gets Updated
July 31, 2008 by Raj
Filed under Corporate, Development, Digital Distribution, Downloads, Full Client, Miscellaneous, Newsbits, Steam
Valve’s Steam client has received a brand new update:
Steam Client
- Fixed not correctly pausing any current downloads when launching a game
- Improved cache mounting checks. This should decrease the startup time when launching Garry’s Mod
- Fixed startup to only request info about apps once
- Fixed rare cache corruption caused by defragging
- Fixed vgui crash when hitting pageup/pagedown in a sectioned list-panel
- Fixed rare crash when downloading
- Fixed -voicerelay steam command line to actually force use of the relay
Ghostbusters Not Dead Yet
July 30, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, Genre, Horror, Miscellaneous, Newsbits, Release Dates
Activision canceled the publishing of Ghostbusters, but the game is still alive and looking for a publisher:
The company will not publish other titles that previously were part of the Vivendi Games portfolio and we are currently reviewing our options regarding these titles.
Garry’s Mod - Nice Updates!
July 29, 2008 by Raj
Filed under Corporate, Development, Digital Distribution, Downloads, Miscellaneous, Newsbits, Patches, Steam

Another update for the sandbox game; Garry’s Mod.
Garry’s Mod
- Sped up startup times (by up to 15 seconds)
- Slightly reduced ’sandbox’ loadtimes
- Reverted to older version of ‘FindInSphere’ function
- Reverted gravgun hold to pre-orange box style
- Fixed ‘PrintMessage’ not working on dedicated server
- Fixed cs_fix.mdl server crashing exploit
- Fixed exploit in RunConsoleCommand allowing any console command to be run
Tom Clancy’s Splinter Cell: Conviction Delayed
July 24, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, Genre, Miscellaneous, Newsbits, Press Releases, Release Dates
Sam Fisher will be late on his latest assignment as Ubisoft’s latest quarterly report has confirmed the rumored (now final) delay of Splinter Cell: Conviction. The game will now be sneaking into your PCs/consoles in 2009/2010. Bad luck, Sam.
− Tom Clancy’s Splinter Cell, whose release was previously scheduled for the fourth quarter of fiscal 2008-09, will now bolster the line-up for fiscal 2009-10.
Final Fantasy XIII Coming to PCs?
July 23, 2008 by Raj
Filed under Digital Distribution
Square Enix is loving PCs, during an E3 2008 press conference, the producers have said to moved to PC developmental platform and the game, Final Fantasy XII, is being developed primarily for the PC platform. With the PS3/X360 ports following afterwards.
The content will be the same on all platforms,” said Kitase. “However, we have yet to determine how many discs will be required for the 360 version. We’ll have to consider the differences between formats. Currently the game is being built on PC, where it’s actually functional. We’re still focusing on making it work on PS3, so it’s difficult to know how long the process of taking it to 360 will take.”
Thanks to the new PC development platform, Kitase added, “Now that we’re developing on a PC base, the pace is going a bit faster,” Kitase said. “We haven’t introduced new footage of the game, but we should be able to show something new in the near future.
DirectX 11 Is Official
July 23, 2008 by Raj
Filed under Corporate, Development, Hardware, Miscellaneous, Newsbits
The original rumor was true as Microsoft has officially announced DirectX 11. Details below:
Features include new shader technology that begins to allow developers to position GPUs as more general-purpose parallel processors, rather than being dedicated solely to graphics processing; better multi-threading capabilities; and hardware-based tesselation.
Said newly promoted Microsoft’s Entertainment Business Division CTO Chris Satchell during a Gamefest keynote, “We want to break away from purely having a paradigm of pixels, vertices and shaders.”
DirectX 11 will be backwards compatible with DirectX10/9. Though with the lack of DirectX10 applications/game and the miserable adoption rate (due to consolization), it’ll be interesting to see how well DirectX 11 is received.

