Garry’s Mod - Update Abound

Another update for GMod10.

Garry’s Mod

  • Fixed crash when prop’s physics object couldn’t be created
  • Fixed Team Fortress 2 blood overriding Half-Life 2 blood
  • Fixed shotgun having wildly reduced damage
  • Changed default jump height so you can jump on a crouched player
  • Fixed not being able to override materials on clientside entities
  • Fixed not seeing hunter blood in MP

Garry’s Mod - Updated

A new Garry’s Mod update that fixes several back-end problems.

Garry’s Mod

  • Reduced entity bandwidth overhead
  • Fixed SQLite errors
  • Changed how particles are loaded
  • Fixed DModelPanel model color issues
  • Fixed ents.FindInBox only returning half the entities
  • Fixed ents.FindInSphere only returning half the entities
  • Fixed cookies not restoring

Garry’s Mod Update Released

Garry’s Mod

  • Fixed crash on startup
  • Fixed broken particles
  • Removed server crashing console commands
  • Fixed ‘Touch’ Lua errors on some custom SENTs
  • Spectated entities are now automatically added to PVS
  • Added pl_goldrush to map menu
  • Gamemodes can now organise their maps on the map screen
  • Added example gamemode ‘melonracer’

As always, get the update from Steam.

Garry’s Mod Update Released

March 31, 2008 by Raj  
Filed under Digital Distribution, Downloads, Patches, Steam

Updates to Garry’s Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Garry’s Mod

  • Fingerposer now works with TF2 models
  • Improved fingerposer UI accuracy
  • Added GUI Skin chooser
  • Added content mount chooser
  • Added code to fix TF2 turrets spawning with unusable physics object
  • Restricted content mounted by default
  • Various player model fixes (Thanks to Nickolas George)
  • Removed unused, exploitable commands (spectate etc)
  • NPC Turrets now spawn facing away from you
  • Separated lamps and lights from undo and limits
  • Added Shield icon to Admin Only entities
  • Added ‘description’ popups to context menu fields
  • Fixed maxplayers not changing when starting a listen server after playing single player
  • Fixed Barnacle crash
  • Fixed Metropolice crash
  • Fixed rare startup crash due to localization
  • Fixed player spawned vehicle count being wrong
  • Fixed some attributes not changing when clicking a light
  • Fixed numberwang not working if textarea had key focus
  • Fixed Lua error when putting an invalid number into numberwang
  • Fixed crash when physgunning weapons into players
  • Added lua_reloadents (for lua coders, to reload all Lua entities)
  • Added some missing TF2 map icons (Thanks Namelezz)