Source SDK Updated
July 10, 2008 by Raj
Filed under Corporate, Development, Digital Distribution, Downloads, Miscellaneous, Newsbits, Patches, Steam
Valve’s Source SDK has gotten an update:
Enhancements
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
Bug Fixes
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
- Fixed crash in ’splitskybox.exe’
- Day of Defeat: Source now appears in the list of Orange Box games
Call of Duty: World at War Details, Screenshots
June 10, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, First Person Shooter, Genre, Miscellaneous, Newsbits, Screenshots

More details about Call of Duty: World at War, scanned from the Official Xbox Magazine:
Physics Upgrades:
Treyarch has added several physics based enhancements to the CoD4 engine. Most notably, environments are more destructible. It’s possible to either burn environmental objects down, or blow them to pieces. The developer has also added in ropes, which can be used to hang up dead POWs from trees. Ofcourse, anything suspended by a rope will come crashing down with a well-aimed shot.
More details about Call of Duty: World at War and exclusive screenshots (scanned from the magazine) after the jump. Read more
Source SDK Update Released
March 25, 2008 by Raj
Filed under Digital Distribution, Downloads, Modifications, Patches, Steam
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Enhancements
- Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
- Two new lighting preview modes are available in Hammer
- Models are automatically centered when loaded in Faceposer
Bug Fixes
- Fixed crash and corrupt configurations for users that don’t own any Orange Box games
- Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
- Fixed crashes in Hammer and Faceposer when HL2 is set to the active game
Known Issues
- Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
- Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
- The Particle Editor is not presently included in the Source SDK
- SDK shader code only included with mods built to use Half-Life 2:Episode 1

