Now On Steam - Chaos Theory

No, not THAT Chaos Theory.

blurredVision presents Chaos Theory, an innovative puzzle game, now available via Steam.

Chaos Theory leverages Steamworks to offer achievements as gamers play through a mix of arcade-like dexterity tests and challenging puzzle elements, packed into an atmospheric environment.

The main objective in Chaos Theory is to fill “Collectors” with magnetically charged particles. These particles move freely in the environment and are influenced by other objects and their magnetic forces.

To avoid a Déjà-vu effect, Chaos Theory offers over 50 diverse levels, and homemade levels may be exchanged via the blurredVision homepage.

For a limited time, the game is being offered for 10% off its regular price of $9.99.

The Witcher: Duel Mail Delayed

According to Gamershell, CDProjekt’s upcoming web-browser based RPG; The Witcher: Duel Mail has been delayed. Duel Mail was originally scheduled for a May 9th release, but that hasbeen pushed back for polishing reasons.

The team responsible for the final version of the game (one2tribe and CD Projekt RED), guided by the remarks given by the players, decided to dedicate some more time to polish elements connected with balance, items and animation.

Aliens: Colonial Marines Interview

Speaking with CVG, Mike Gallo, Producer of Aliens: Colonial Marines has revealed some slimy details about this upcoming profanity-filled-face-raping-game-to-movie-adoption FPS:

CVG: What elements of the movies are you most hoping to recreate?

Gallo: Since Aliens is our closest influence, we have strived for authenticity to the film that players have never seen before. The look of the game is directly inspired by the film, down to the film grain and lighting. We’ve hired Syd Mead to go back and create new concepts based on artwork that he made over 20 years ago.

Alone in the Dark - Developer Diary 2

April 30, 2008 by Raj  
Filed under Action, Adventure, Corporate, Development, Genre, Horror

Atari released another developer diary for their upcoming survival-horror title; Alone in the Dark. The game’s lead designer Hervé Sliwa sheds some more light on the on-going development.

We were so impressed by the legacy of Alone in the Dark we wanted something very ambitious and very innovative, so the first proposal was in fact maybe a little bit too ambitious and too innovative, which meant it looked very risky to a producer. And we had a difficult start – the project was killed once, and after that we were so motivated to make this game, we worked on it and came back with a technical demo and a proof of concept of all the most risky elements, and Atari said OK let’s take the risk, and since then we’ve had full support to develop the game. Pre-production started in 2003 then full production started 2 years ago in early 2006. The team built up very fast and today there is around 120 people working on the game.

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