Company of Heroes: Opposing Fronts v2.301 Patch

Relic has released a new patch for Company of Heroes: Opposing Fronts. The patch brings the game version to v2.301. Changelog below:

Fixes

- Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties.
- Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
- Fixed a bug that allowed the player to teleport garrisoned troops.
- -dev mode has been re-enabled.

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ThreadSpace: Hyperbol Update Released

Updates to ThreadSpace: Hyperbol have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
ThreadSpace: Hyperbol

  • The credit price of ship components has been drastically reduced
  • Networking / CPU Timing fixes
  • Demo users can now auto-download and play on custom maps during Saturday “Hyper Hour”. (During Hyper Hour every Saturday, demo users can play even if their trial time has expired)
  • Several other bug fixes and balance tweaks

Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

    • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
    • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
    • Plugged an exploit where the server could send executable code to the client
    • Fix client crash on exit while processing game stats
    • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
    • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
    • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
    • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as “GRAVEL PIT”
    • Hitting F4 while the tournament mode “Ready” countdown is active won’t automatically set a team to “Not Ready”
    • Fixed auto-screenshots not being taken at the end of the map during tournament mode
    • Fixed gates being closed during the pre-round time during tournament mode
    • Fixed GetDynamicBaseline crash
    • Fixed rare animation triggered sound crash

The Ship - Update Released

The Ship, mod-turned-full-version first person shooter has gotten an update on Steam. The update will automatically be applied when you restart your steam client.

RELEASE NOTES:

  • Fixed bug where you could noclip when jumping at the same time as interacting with something
  • Improved weapon combat under higher lag situations
  • Sounds and decals now get loaded correctly from custom maps that have these files zipped into the BSP
  • Fixed potential crash with very long chat messages
  • Fixed bug where fatigue was not going up while sprinting if you sprinted when you woke up
  • Fixed bug with players not being able to get other player names
  • Fixed bug where Quarry location was still being shown on map even though player has no Quarry
  • Bots no longer consider prison areas when looking for interactions outside of prison
  • Bots no longer think they are trespassing when in a toilet room meant for them (i.e. male toilet for male Bots)
  • Don’t arrest a player if they have been killed just after the arrest process has begun
  • Single Player - Needs are now reset when you fail a mission