Team Fortress 2 - Pyro Nerfed

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Similar to the previous update, Pyro class has been nerfed down and is now much less “lethal”, per say.

Team Fortress 2

  • Fixed backburner’s flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
  • Added back some damage falloff to the Pyro’s flamethrower. Not nearly as extreme as it was before the Pyro class pack
  • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
  • Fixed spy getting stuck in players after removing his disguise
  • Fixed spy stabbing and being able to go invisible instantly
  • Fixed spy disguised as enemy medic being able to spam voice commands
  • Fixed buffed health not decaying properly after being healed by a dispenser
  • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
  • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
  • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

Pyro Unlocks/Achievements Detailed

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Shacknews has the full scoop on the upcoming Pyro achievements/unlocks. Pyro will be getting three new weapons; Flare Gun, Backburner and Axtinguisher. As with medic achievements, you’ll unlock them as you complete 12/24/35 achievements.

Check out the weapon details below:

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Flare Gun:

This’ll be the first unlock (after you complete 12 achievements) and is able to light people on fire from a great distance. However, it’ll require steady aim.

The first Pyro unlockable is The Flare Gun, which replaces the shotgun. It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance. Read more

Team Fortress 2 - Medic Unlock Details!

Shacknews has the first details on Valve’s upcoming medic unlocks. Including names and usage! So without further ado, here they are:

The Blutsaugher
For players that earn one third of the 36 new medic achievements, they will be given a new syringe gun. Called “The Blutsaugher,” this new weapon no longer has the ability to score critical hits against an opponent. Instead it will draw health from enemies each time a syringe hits. Especially useful as a weapon to retreat away from the fight while staying alive.

Check ou the 2 other unlocks after the jump!

Read more

Team Fortress 2 - Huge Update coming Next Month!

After all the delays, Team Fortress 2 will finally get unlockable weapons set as well as a brand new map (well, sort of) Goldrush alongside Meet the scout video! IGN did a QnA with Valve’s Robin Walker. Here’s a snip:

IGN: When might we start seeing the unlockable item updates mentioned a while back? What classes are being focused on right now? Is the Medic still planned as the first update to roll out?

Robin Walker: We’re almost done. The Medic is still planned as the first update, but we’ll be pushing into the other classes pretty quickly. Much of the time we’ve been taking has been on the backend work, so we won’t have to do that work again.

New Details:

  • The unlockable medigun will switches out the 10 second invulnerability effect for 10 seconds of 100% chance of critical hits.
  • You unlock the first Medic unlockable when you complete 12 of the 36 Medic achievements, the second at 24, and the third at 36.
  • Goldrush is coming along with the Medic achievements and unlockable weaponry.
  • The cart in Goldrush moves faster the more Blu players are near it, and contains a handy dispenser to heal and resupply them as they escort it. The Red team wins if they can keep the cart from reaching their base.
  • Goldrush is the first map to use the cinematic physics technology from Half-Life 2: Episode 2 in a multiplayer environment

For more details, check out the extensive IGN QnA