GarageGames Releases Torque X 2.0

March 28, 2008 by Raj  
Filed under Corporate, Development, Press Releases

GarageGames, the leading technology provider for independent game developers, has announced the release of Torque X 2.0. This release updates the Torque X engine for compatibility with Microsoft’s XNA 2.0 Framework and improves the engine’s performance in 3D environments. Originally launched in the summer of 2007, Torque X has gone from a 2D-only engine to a full-featured 3D game engine. It now provides chunked LOD terrain with clip map texturing, DTS Mesh Support, XNA Model Support, Torque’s custom material system, post processing, a 3D particle system, rigid body physics and collision, and built in components. Read more