Kung Fu Panda Hits Retail Shelves
June 3, 2008 by Raj
Filed under Action, Adventure, Corporate, Development, Genre, Miscellaneous, Newsbits, Press Releases

Activision, Inc. is bringing a unique blend of humor and action to gamers with the release of Kung Fu Panda™, the video game based on DreamWorks Animation’s highly anticipated feature film. In order to become the Dragon Warrior and defeat the ultimate enemy, Tai Lung, players engage in kung fu moves and master the unique fighting style of unlikely hero Po the Panda and experience the legendary moves of Shifu, Po’s Teacher, and the Furious Five – Monkey, Tigress, Viper, Mantis and Crane. Read more
Now On Steam - Virtual Villagers, Fish Tycoon, And Plant Tycoon
May 12, 2008 by Raj
Filed under Digital Distribution, Miscellaneous, Newsbits, Steam

Independent studio, Last Day of Work brings four great casual games to Steam with Virtual Villagers 1 and 2, Fish Tycoon, and Plant Tycoon.
Teach your tribes of villagers and children the basics of survival in Virtual Villagers: A New Home and Virtual Villagers: The Lost Children. Try your hand at cultivating new breeds of plants until you find the 6 Magic Plants of Isola and solve the genetic puzzle in Plant Tycoon. Or cross breed fish to discover new species and the 7 Magic Fish in Fish Tycoon.
These games are just $8.99 each or $26.99 for the Complete Pack when you buy before May 19. Thats 10% off the regular price!
Rockstar Games VP: “Fuck casual gaming”

New York magazine interviewed Rockstar Games’s VP Dan Houser. Houser doesn’t like casual games, infact, he went as far as to say “Fuck casual gaming”. The interview also focuses on the release of GTA IV and the controversy surrounding it. Interesting interview and definitely worth a read. Here’s a snip:
NY Mag: So the gaming industry has changed a lot since the last GTA …
Houser: Yeah, fuck all this stuff about casual gaming. I think people still want games that are groundbreaking. The Wii is doing something totally different, which is fantastic. We’re hopefully going to prove that there’s also a very big audience for people who want entertainment in another form, who think of games as being a narrative device that can challenge movies. We always said: We’re not going release a large number of games. They’re going to have the production values of movies. They’re gonna be about themes that interest us whatever the medium, instead of the weird, special video game–only themes that too many people make — orcs and elves, or monsters, or space. We felt you could make a good game and have it be about something we could actually relate to. Or aspire to.

