DirectX 11 Is Official

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The original rumor was true as Microsoft has officially announced DirectX 11. Details below:

Features include new shader technology that begins to allow developers to position GPUs as more general-purpose parallel processors, rather than being dedicated solely to graphics processing; better multi-threading capabilities; and hardware-based tesselation.

Said newly promoted Microsoft’s Entertainment Business Division CTO Chris Satchell during a Gamefest keynote, “We want to break away from purely having a paradigm of pixels, vertices and shaders.”

DirectX 11 will be backwards compatible with DirectX10/9. Though with the lack of DirectX10 applications/game and the miserable adoption rate (due to consolization), it’ll be interesting to see how well DirectX 11 is received.