Team Fortress 2 Update, Pyro Nerfed

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Valve’s team based shooter has recieved a brand new update and would you know it, the update nerfed the game. Pyro’s bonus HP gained by backburner weapon has been removed.

Team Fortress 2

  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner

Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

    • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
    • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
    • Plugged an exploit where the server could send executable code to the client
    • Fix client crash on exit while processing game stats
    • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
    • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
    • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
    • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as “GRAVEL PIT”
    • Hitting F4 while the tournament mode “Ready” countdown is active won’t automatically set a team to “Not Ready”
    • Fixed auto-screenshots not being taken at the end of the map during tournament mode
    • Fixed gates being closed during the pre-round time during tournament mode
    • Fixed GetDynamicBaseline crash
    • Fixed rare animation triggered sound crash