According to Justin Blankenship, An ex-FTC Lawyer, EA and Take-Two merger could be stopped by FTC due to anti-trust laws. Blankenship sent a formal post to Newsweek, here’s a snippet:
Until 2004, I worked in a division of the FTC that spent a lot of time looking at technology-related mergers, and had at least taken a good look at mergers like this one. I also have every reason to suspect that my former colleagues would give this deal a hard look, especially in light of Mr. Pachter’s comments, of which I’m sure they’re aware.
If a government agency has problems with a merger, it’s likely because it believes the economic data supports a narrowly defined market (e.g., licensed professional hockey videogames or hockey videogames). The parties to the merger will argue to define the market more broadly (e.g., videogames as a whole, or sports videogames as a whole). Under a broad market definition of all videogames, the merger poses no problems, because the loss of one product in a market of thousands of competitors is a ripple in the sea. However, under a narrow market definition, no other third party can make a licensed professional hockey game (with real player names, team names, stats, etc.) other than EA/Take-Two, granting it an effective monopoly.
Updates to Garry’s Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Garry’s Mod
Fingerposer now works with TF2 models
Improved fingerposer UI accuracy
Added GUI Skin chooser
Added content mount chooser
Added code to fix TF2 turrets spawning with unusable physics object
Restricted content mounted by default
Various player model fixes (Thanks to Nickolas George)
According to Supreme Commander creator Chris Taylor, current PC hardware specs are what keeping Gas Powered Games from delivering the sequel to their fantastic RTS. PC-Zone magazine interviewed Chris Taylor, here’s a snip:
“I’ve been told by my engineers that for Supreme Commander 2, I don’t have enough memory in a PC with 4GB of RAM to have more factions”.
“We’ll return to the SC universe again,” Taylor went on to reveal, “but we’ll just have to see when that day is. Maybe when everybody has 64-bit processors…”
A sad thing indeed. The full interview is available on the latest issue (no.193) of PC-Zone magazine.
Atari, the financially frail publisher, has announced it has appointed a new CEO and president. Press release below:
Atari, Inc. , an interactive entertainment company, announced today the appointment of Jim Wilson as its Chief Executive Officer (CEO) and President, effective immediately. Mr. Wilson is assuming the responsibilities of CEO which have been overseen by Curtis G. Solsvig III, Atari, Inc.’s Chief Restructuring Officer since October 2007. Read the rest of this entry »
We’ve updated our Image Gallery with 59 new images of upcoming RTS, Dawn of Fantasy. Dawn of Fantasy is the evolution of the fantasy RTS genre. It incorporates many of the successful features of other competitive RTS products, as well as adds numerous innovative features long-desired by the RTS player community. Utilizing Reverie World Studios™ own Mithril Engine, Dawn of Fantasy introduces a city construction system as well as user-friendly siege combat gameplay. Featuring Dragons as a playable civilization as well as Men, Elves and Orcs, players battle for supremacy in the magical realm of Mythador. 59 high resolution images after the break. Read the rest of this entry »
JoWooD’s space fighting sim has gotten an update. Space Force - Rogue Universe can now be updated to v1.2 via the newly available patch. Release notes below:
RELEASE NOTES:
FIXES - fixed bug with text,shield and armor overlapping on wingman list - fixed wrong text displaying locked ship’s distance (near lock rectangle) - fixed crash when matching a speed with a building or a turret - fixed bug where second tutorial stage was accidentally skipped - fixed bug where materials were illegal goods on pirate stations - fixed crash caused by mine destruction - fixed bug with clearing the lower right corner of the mini map - fixed some bugs with overlappig text in few localisations - fixed bug with volumetric fog, shader 3.0, HDR and star effect where half of the screen become white - fixed bug with makkinist huge armor and shield - added few CPU and GPU optimisations - added few missing effect files that can cause a crash - fixed bug with effect that stay in space after object destruction - fixed bug with time device and normal fire rate (player will now fire in normal rate while in time device mode) - HUD now contains distance that tells you how far the closest enemy missle is FEATURES - ship durability price is now 5% of ship full price MODDING - added weapon heat time vars in GlobalData.cfg
CDV Software Entertainment USA and Fireglow Games today shipped their exciting WWII RTS - Sudden Strike 3: Arms for Victory - to North American retail. Sudden Strike III is the latest in the critically acclaimed and best-selling series of Sudden Strike WWII RTS games that drop players into some of the biggest and most furious battles of WWII. For more information about Sudden Strike 3: Arms for Victory, please visit http://www.suddenstrike.com/.
Sudden Strike 3 features new campaigns, massive battles, and historically modeled units, along with significantly expanded gameplay so players can wage war across a variety of terrains and environments. For more information about Sudden Strike 3, please visit the official Web site at http://www.suddenstrike.com/.
CDProjekt, the developer of the brilliant RPG, The Witcher, Has annouced a multiplayer version of The Witcher.
The Witcher: DuelMail is a completely free-of-charge next-gen web-browser game that offers depth seldom found in similar products. The start of open beta is planned for April 7th, with the final version scheduled for release on May 9th.