Archive for March, 2008

FTC May Save Take-Two From Getting Acquired by EA

Posted on Mar 31, 2008 05:06:19 PM

According to Justin Blankenship, An ex-FTC Lawyer, EA and Take-Two merger could be stopped by FTC due to anti-trust laws. Blankenship sent a formal post to Newsweek, here’s a snippet:

Until 2004, I worked in a division of the FTC that spent a lot of time looking at technology-related mergers, and had at least taken a good look at mergers like this one. I also have every reason to suspect that my former colleagues would give this deal a hard look, especially in light of Mr. Pachter’s comments, of which I’m sure they’re aware.

If a government agency has problems with a merger, it’s likely because it believes the economic data supports a narrowly defined market (e.g., licensed professional hockey videogames or hockey videogames). The parties to the merger will argue to define the market more broadly (e.g., videogames as a whole, or sports videogames as a whole). Under a broad market definition of all videogames, the merger poses no problems, because the loss of one product in a market of thousands of competitors is a ripple in the sea. However, under a narrow market definition, no other third party can make a licensed professional hockey game (with real player names, team names, stats, etc.) other than EA/Take-Two, granting it an effective monopoly.

Read-up the full post here.

Frontlines: Fuel of War - v1.02 Patch Released

Posted on Mar 31, 2008 04:47:36 PM

KAOS Studios has released a new patch for their multiplayer first person shooter, Frontlines: Fuel of War. Release notes and download links below:

RELEASE NOTES:

  • Crashes when locking the screen during loads has been fixed (i.e. Using Alt+Tab).
  • Server browser will no longer show servers that are not running.
  • Alt+Tab will work properly in Windows Media Center.
  • Lockups/crashes while “Please Wait” popup is on screen has been fixed.
  • Player no longer becomes stuck in an unresponsive menu after quitting a match at the end of a round.
  • NAT (Network Address Translation) – Listen Server now shows public IP and can be joined.
  • Fix for infinite loops that occasionally appear in single player.
  • Fix for hang issue/crash for Chinese and Korean native operating systems.
  • Game will no longer crash when the user suspends the game using Ctrl+Alt+Del or Win+L on the splash screen after the game launch.
  • New .dll’s to address sound card issues added.
  • Fixed Japanese character issue on scoreboards.
  • Russian fonts fixed.
  • Polish, Chinese, and Czech language support added.
  • Player count sort fixed on server browser.

Download -
WorthDownloading

Size: 180MB

Garry’s Mod Update Released

Posted on Mar 31, 2008 04:24:18 PM

Updates to Garry’s Mod have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Garry’s Mod

  • Fingerposer now works with TF2 models
  • Improved fingerposer UI accuracy
  • Added GUI Skin chooser
  • Added content mount chooser
  • Added code to fix TF2 turrets spawning with unusable physics object
  • Restricted content mounted by default
  • Various player model fixes (Thanks to Nickolas George)
  • Removed unused, exploitable commands (spectate etc)
  • NPC Turrets now spawn facing away from you
  • Separated lamps and lights from undo and limits
  • Added Shield icon to Admin Only entities
  • Added ‘description’ popups to context menu fields
  • Fixed maxplayers not changing when starting a listen server after playing single player
  • Fixed Barnacle crash
  • Fixed Metropolice crash
  • Fixed rare startup crash due to localization
  • Fixed player spawned vehicle count being wrong
  • Fixed some attributes not changing when clicking a light
  • Fixed numberwang not working if textarea had key focus
  • Fixed Lua error when putting an invalid number into numberwang
  • Fixed crash when physgunning weapons into players
  • Added lua_reloadents (for lua coders, to reload all Lua entities)
  • Added some missing TF2 map icons (Thanks Namelezz)

PC Hardware Limitations Holding-back Supreme Commander 2

Posted on Mar 31, 2008 03:59:57 PM

According to Supreme Commander creator Chris Taylor, current PC hardware specs are what keeping Gas Powered Games from delivering the sequel to their fantastic RTS. PC-Zone magazine interviewed Chris Taylor, here’s a snip:

“I’ve been told by my engineers that for Supreme Commander 2, I don’t have enough memory in a PC with 4GB of RAM to have more factions”.

“We’ll return to the SC universe again,” Taylor went on to reveal, “but we’ll just have to see when that day is. Maybe when everybody has 64-bit processors…”

A sad thing indeed. The full interview is available on the latest issue (no.193) of PC-Zone magazine.

Atari, Inc. Appoints Jim Wilson Chief Executive Officer and President

Posted on Mar 31, 2008 03:45:27 PM

Atari, the financially frail publisher, has announced it has appointed a new CEO and president. Press release below:

Atari, Inc. , an interactive entertainment company, announced today the appointment of Jim Wilson as its Chief Executive Officer (CEO) and President, effective immediately. Mr. Wilson is assuming the responsibilities of CEO which have been overseen by Curtis G. Solsvig III, Atari, Inc.’s Chief Restructuring Officer since October 2007. Read the rest of this entry »

Dawn of Fantasy - Screenshots Update

Posted on Mar 31, 2008 02:34:08 PM

We’ve updated our Image Gallery with 59 new images of upcoming RTS, Dawn of Fantasy. Dawn of Fantasy is the evolution of the fantasy RTS genre. It incorporates many of the successful features of other competitive RTS products, as well as adds numerous innovative features long-desired by the RTS player community. Utilizing Reverie World Studios™ own Mithril Engine, Dawn of Fantasy introduces a city construction system as well as user-friendly siege combat gameplay. Featuring Dragons as a playable civilization as well as Men, Elves and Orcs, players battle for supremacy in the magical realm of Mythador. 59 high resolution images after the break. Read the rest of this entry »

Space Force - Rogue Universe v1.2 Patch

Posted on Mar 31, 2008 01:08:43 PM

JoWooD’s space fighting sim has gotten an update. Space Force - Rogue Universe can now be updated to v1.2 via the newly available patch. Release notes below:

RELEASE NOTES:

FIXES
- fixed bug with text,shield and armor overlapping on wingman list
- fixed wrong text displaying locked ship’s distance (near lock rectangle)
- fixed crash when matching a speed with a building or a turret
- fixed bug where second tutorial stage was accidentally skipped
- fixed bug where materials were illegal goods on pirate stations
- fixed crash caused by mine destruction
- fixed bug with clearing the lower right corner of the mini map
- fixed some bugs with overlappig text in few localisations
- fixed bug with volumetric fog, shader 3.0, HDR and star effect where half
of the screen become white
- fixed bug with makkinist huge armor and shield
- added few CPU and GPU optimisations
- added few missing effect files that can cause a crash
- fixed bug with effect that stay in space after object destruction
- fixed bug with time device and normal fire rate (player will now fire in normal
rate while in time device mode)
- HUD now contains distance that tells you how far the closest enemy missle is

FEATURES
- ship durability price is now 5% of ship full price

MODDING
- added weapon heat time vars in GlobalData.cfg

Download -
GamersHell
FileFront
WorthDownloading

Size: 4MB (US version)

Sudden Strike 3 Ships to Retail Outlets

Posted on Mar 31, 2008 12:36:42 PM

CDV Software Entertainment USA and Fireglow Games today shipped their exciting WWII RTS - Sudden Strike 3: Arms for Victory - to North American retail. Sudden Strike III is the latest in the critically acclaimed and best-selling series of Sudden Strike WWII RTS games that drop players into some of the biggest and most furious battles of WWII. For more information about Sudden Strike 3: Arms for Victory, please visit http://www.suddenstrike.com/.

Sudden Strike 3 features new campaigns, massive battles, and historically modeled units, along with significantly expanded gameplay so players can wage war across a variety of terrains and environments. For more information about Sudden Strike 3, please visit the official Web site at http://www.suddenstrike.com/.

CD Projekt Announces Witcher: Duel Mail

Posted on Mar 31, 2008 11:43:21 AM

CDProjekt, the developer of the brilliant RPG, The Witcher, Has annouced a multiplayer version of The Witcher.

The Witcher: DuelMail is a completely free-of-charge next-gen web-browser game that offers depth seldom found in similar products. The start of open beta is planned for April 7th, with the final version scheduled for release on May 9th.

Read the rest of this entry »

Alone In The Dark - Teaser Trailer

Posted on Mar 31, 2008 11:40:00 AM

A teaser trailer for the upcoming survival horror title from Atari.