Company of Heroes: Opposing Fronts v2.202 to v2.300 Patch

March 18, 2008 by Raj  
Filed under Action, Adventure, Downloads, Patches, Strategy

Relic has released a new patch for their WWII strategy title. The patch fixes numerous multiplayer related issues, fixes numerous single player bugs as well as enables auto team match. Full release notes and download links after the break.

RELEASE NOTES:

Online

- 2v2, 3v3, 4v4 Team Automatch enabled.
- Added a number of missing tooltips and information popups.
- Re-factored competition logic for ranks and results.
- Fixed some bugs where whispers were not being sent properly.
- Leaderboard search is now not case sensitive.
- Fixed a number of crashes.
- Fixed a bug that would lock out valid match type options when kicked from a team or an invitation is cancelled.
- Players should no longer get disconnected from a game if the server goes down.
- Forcing ping updates when joining automatch games.
- Tabs will now flash if there is activity in the tab and it is not the currently selected tab. (ie. Game setup / Automatch)
- Reduced frequency of the Ping of Shame warning for other players.
- Fixed a performance tooltip bug that made it display the wrong number of players.
- Fixed some arbitration logic for random teams.
- Notifications will now be sent if the user ranks up or down.
- Fixed a number of issues with tool-tip layers.
- Added “Exit Game” option on the Count Not Verify Media pop-up.
- Refactored host notifications and automatch messages.
- Added user feedback to the Relic Online Account Details screen whenever an invalid input is given.
- User is now removed from channels when disconnected.
- Responses to invitations while in game and while returning to main menu after a game will be sent automatically.
- Resolved the issue where a win was awarded to the wrong faction.

Fixes

- Fixed a game crash caused by a British player producing a Cromwell Command Tank and using the Creeping Smoke Barrage ability near any ally tank.
- Gliders should not be able to land in enemy base sectors.
- Laying barbed wire should be fixed and back to how it was in vanilla CoH.
- Fixed the minimap so that it is not mis-aligned.
- Fixed a bug that prevented the British from acquiring resources properly if the HQ truck was moved.
- Items are now transferred to remaining members of a squad instead of dropping them on the ground. If the team is fully absorbed into a team weapon, the items are dropped.
- Fixed AI unit production limit so that certain units won’t be built more than specified amount.
- Added additional unit demand multiplier, which lowers production demand if AI player has the same unit already.

Bug Fixes

- Removed phantom Vet 2 and Vet 3 upgrades on Panzer Elite Jagdpanther and Hetzer.
- Fixed Panzer Elite Incendiary Mortar weapon causing constant engine criticals
- Panzer Elite Light AT halftrack modifier set correctly for cooldown modifiers (was enable 2.5, is now multiply 1.5)
- Panzer Elite Fallschirmjager attack trigger priority value when camouflaged reduced from 90 to 80. Fallschirmjager will more reliably exit camouflage to attack infantry targets when autoattacking.
- Springfield Sniper Rifle had some backwards modifiers fixed (min cooldown was larger than max cooldown)
- British Lee Enfield should play bolt action animation now. Fire Wind up variable added 1.3 seconds, removed 1.3 seconds from cooldown to compensate.
- Updated penetration of captured Bazookas and Recoilless Rifles vs some British Tanks.
- Wehrmacht Pistol armed weapon crews had their camouflage attack priorities tuned and will reveal themselves less often when camouflaged.
- Fixed flamethrower infantry death critical. Critical type now only applies to squad member carrying flamethrower.
- Fixed timing issues and left behind sim-boxes with several smoke abilities.
- Commando squad reinforcements cost increased to fix UI rounding issue (UI showed 34, actual cost was 35). Cost should display as 35 now.
- Fixed Hetzer Reinforcement requirements to match squad popcap
- Panzer Elite vehicles should visually use proper Panzer Elite crews.
- British mortar emplacements no longer have phantom third crew member.
- Fixed a bug in British Captain FOO artillery. Artillery will recharge properly if Captain is moved quickly before artillery starts to land.
- Bug fix for Overwatch Artillery. Overwatch Artillery projectiles won’t intersect incorrectly with world objects enroute to their target destination.
- Bug fix for Nebelwerfers. When shooting nearby tall objects (buildings etc.) the rockets could intersect with the building and destroy the Neblewerfer crew. This should be addressed for most situations.
- Fixed several UI and text issues.
- Fixed an issue with sniper camouflage. Both Wehrmacht and Allied snipers can be detected if a unit gets within 3m.
- Fixed a bug where British Artillery would not leave overwatch mode when killed and taken over by enemy troops.
- Fixed a bug where Panzer Elite Scout cars could not ‘un-setup’ if the point it was securing was Scorched.
- Fixed recharge timer on sector artillery. Recharge timer and duration were not matching.
- Fixed a bug where British Mortars would not leave overwatch or counterbattery mode when killed and taken over by enemy troops.
- Fixed a bug where Fallschirmjager were able to infiltrate from neutral trenches or friendly vehicles.
- Registered artillery will hide properly when Wehrmacht player has lost their HQ
- Wehrmacht assault will work on trenches.
- British Cromwell Flank Speed ability will be disabled when the Cromwell is Hull Down.
- Building moved on Hochwald Gap to prevent US and Wehrmacht AT units from getting stuck
- Map balance fix on Hill 331
- Map bug fix on Route N13


Download -

Mirrors:
GamersHell
ComputerGames
Size: 40MB

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