Tim Sweeney Talks PC Gaming - Part 2
March 13, 2008 by Raj
Filed under Action, Adventure, Corporate, First Person Shooter, Interview, Piracy
Continuing the Tim Sweeny Talks PC Gaming Interview, TGDaily inquires about Unreal Engine 4.0. Here’s a snippet:
TG Daily: Let’s talk about your game visions for the future and the next Unreal Engine? Where is EPIC going with the Unreal Engine 3.5 and 4.0?
Sweeney: The Unreal engine is really tied to a console cycle. We will continue to improve Unreal Engine 3 and add significant new features through the end of this console cycle. So, it is normal to expect that we will add new stuff in 2011 and 2012. We’re shipping Gears of War now; we’re just showing the next bunch of major tech upgrades such as soft-body physics, destructible environments and crowds. There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft’s successor for the Xbox 360, Sony’s successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.
Full Interview after the jump.
This statement again makes us question:Â Why exactly did Epic join the “PC Gaming Alliance” when it’s obvious their main focus in on consoles?


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