Postmortem: Infinity Ward

March 13, 2008 by Raj  
Filed under Action, Adventure, Corporate, First Person Shooter, Interview, Miscellaneous

The latest issue of Game Developer magazine features a cover story on the making of Call of Duty 4. Infinity Ward discusses why they switched to a modern setting as well as the bombing failure of the PC demo. Here’s a snip provided by Gamasutra:

“Call of Duty 4 was Infinity Ward’s third Call of Duty game, and as such we approached it knowing we needed to do something fresh. We don’t want to pigeonhole ourselves any more than we have to, and many members of the team came off Call of Duty 2 promising never to work on another WWII game.

We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on. As a game development experience, it seemed to go so smoothly that it was difficult to come up with five things that went wrong…

Coming off Call of Duty 2, we knew we wanted to do something different for our next game. We don’t agree with some critics who say that WWII as a genre is dead, but we couldn’t muster the same passion for the subject that we had in our first three WWII games (Call of Duty 1 and 2 and Medal of Honor: Allied Assault).

We had a few ideas that we wanted to do and eventually settled on two. One was Modern Warfare, and the other was a new project.”

For the full interview, you’ll have to buy the Game Developer magazine. The magazine costs $3.95 and can be digitally downloaded.

Game Developer Magazine - March 2008 - Digital Download
Price: $3.95

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